Meet the Melbourne man behind the new survival horror video game

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Meet the Melbourne man behind the new survival horror video game

Jordan Mochi faces the deadliest battle in three years… First World War.
It is a passion for history that has earned him a degree from the University of Melbourne and inspired the creation of conscript; a survival horror video game compared with Resident Evil and Silent Hill.

“They were my main inspiration, but I don’t want to be a clone,” Jordan explains to 9News from his research in Greensborough.

Jordan Mochi the Melbourne man behind the new video game Conscript (Delivered)
Meet the Melbourne man behind the new survival horror video game
The 24-year-old university graduate without ever learning to code, let alone design a video game from scratch (Delivered)

“For me, that’s always the best compliment I can ever get. It feels that way, but it’s its own thing.”

“Because it’s set in World War I, there are some intense trench battles, but then it slows down a bit and that’s where you find the more survival horror-like gameplay: explore, find items, item management, solve puzzles.”

The 24-year-old university graduate without ever learning to code, let alone design a video game from scratch. Skills he has and is still learning himself.

“Going on YouTube and watching tutorials, reading, researching and making mistakes. That’s really the most important part of the equation, making mistakes over and over, because that’s how you learn,” Jordan told 9News.

“Somewhere along the line I decided to combine that with my passion for history and here we are three years later. I don’t even know how I got to this point!”

After a successful Kickstarter, a demo for conscript was released on Steam which was recently updated.

Screenshot of Conscript Video Game
After a successful Kickstarter, a demo for Conscript has been released on Steam which has recently been updated (Delivered)

Except for the music designed by a friend, all you see and hear is Jordan’s blood, sweat and tears.

Jordan sighed, “it’s brutal. It’s even hard to put into words how much work this all is.”

“[The reaction] has been overwhelmingly good; like, nine-to-one good.”

“You’ll always be drawn to that one and forget the nine people who loved it, but that’s why I’m actively asking for feedback.”

“That’s part of making the best game I can.”

“I always tell myself that I will see the rewards of doing this on my own. When it’s done, I can look back and be very proud and say it was me.”

Few others can say the same. The critically acclaimed celeste was made famous by a man at Matt makes games, and only a handful of employees created the world-famous Hollow Knight, Untitled Goose Game and golf story here in Australia.

“That’s inspiring to me,” Jordan said.

“It shows that it doesn’t matter if you’re working on a game in a study in Greensborough.”

Screenshot of Conscript Video Game
Except for the music designed by a friend, all you see and hear is Jordan’s blood, sweat and tears (Delivered)

“It’s just crazy. Just looking at the number of games being released on Steam makes you anxious.”

“But if you don’t neglect the marketing and make a good game, if you balance it in the right way, you’ll stand out.

“There’s no point doing this if no one notices.”

To help, Jordan brings conscript to Australia’s largest gaming expo this weekend, PAX Australia, which will be an online event due to COVID restrictions.

“I was really excited to have a booth there and do the whole show experience… but I’ll still be involved in the online showcases,” he said.

“This is something that is very personal to me. It’s three to four years of work.”

“Every day I sacrificed a lot to get this done, in every aspect of my life.”

Screenshot of Conscript Video Game
Conscript won’t be fully released on PC until mid-2022, but the demo is out now (Delivered)

“It’s not just for survival horror fans. If you’re interested in history, especially WWI, I think you’ll find something to enjoy here.”

conscript won’t be fully released on PC until mid-2022, but the demo is out now.

“Obviously the dream is to have it everywhere. To see your game on Switch and all those other stores.”

“That’s something I’m going to focus on once it’s out or closer to completion.”

“Then I’ll give everything to get it out everywhere.”

Disclaimer: The opinions expressed within this article are the personal opinions of the author. The facts and opinions appearing in the article do not reflect the views of Algulf.net and Algulf.net does not assume any responsibility or liability for the same.

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