At this point, it’s almost comical glory was once treated as another violin on pc. These days, it’s an undisputed juggernaut. Example: Earlier in the week, Microsoft has surprisingly released a beta to Halo infinite‘s multiplayer mode on Xbox and PC. It instantly moved up the Steam charts and topped more than 270,000 concurrent players at some point.
Halo infinite‘s runaway success can be attributed to a number of factors. First, its multiplayer is based on a free-to-play model. Second, it’s the first brand new release from developer 343 Industries in more than half a decade. A trio of successful technical tests over the summer, the game provided no shortage of positive buzz for launch. And it has undoubtedly gotten a wave of interest in the wake of a surprising announcement that, although there were a lot of rumors about the previous weekend, was really exciting. (Halo infinite‘s full release, including the campaign, which is definitely not free to play, is scheduled for release on December 8th.)
So now it Halo infinite‘s multiplayer is actually in the hands of Steam players, what’s the consensus? As of this writing, 17,000 out of the nearly 23,000 reviews, purely by the numbers, are marked positive, which Steam characterizes as “Mostly Positive.” But dig into the details and another story emerges.
Much of the criticism is raised at the game’s glacial, unsatisfactory combat. See, you can only increase the pass level by completing challenges, some of which are insanely elusive (ie “Kill 10 enemies with this weapon that simply refuses to spawn.”) The developers at 343 Industries quickly changed course, which introduces daily challenges that allow you XP just to complete battles and ease the requirements of weeklies. But the first impression is what matters most to a game – especially an online one that aims to reach millions of players. Steam players said the match pass makes them “so angry”, calling it “a serious pain” and “[string of keyboard characters that indicate someone flipping a table]. “
On the other hand, this is glory we are talking about. Most players will love it for, well, being “glory, guy. “The surprising release actually garnered praise – a business decision that one player described as a” chad move. “Others said to play Halo infinite was “like in the old days”, hesitating from a task to play a round and then burning for 10 hours without being aware of it. (Same.) And, of course, someone just gave a positive review with what I think is supposed to be a vocalization of that glory theme.
Here, as told by the reliably fascinating world of Steam’s review page, is Halo infinite.