Halo Infinite’s co-op campaign and Forge mode, which will not be in the game when it officially releases on December 8, will be launched even later than previously expected. In an interview with Eurogamer, Halo infinite creative director Joseph Staten reiterated that the campaign collaboration would be launched with season 2, but since season 1 was extended by three months to May 2022 this week, that means the second season is at least half a year away.
Forge is still set to launch with season 3, according to the State, but we do not know when that may come. And those timelines are still only goals; things can change if other priorities come up, the State says.
Here are the State’s own words about the case, from Eurogamer‘s interview:
So our goal is still what I said before, which is to send campaign collaborations with season 2 and Forge with season 3. But those are still goals. There are still goals. And we can not commit to any hard dates right now, because as we see with this multiplayer beta, other things may move up in the priority stack for us. If it turns out that our progression system just does not work as we intended, if we need to move some of these larger stones that I talked about before, then we as a team will make these decisions and will clearly communicate to our fans why we are, why we do certain things.
Halo infinite‘s co-op campaign can be “played now,” says the State, but the development team would like to spend the extra time to ensure it is stable and functioning well. The current single-player-only campaign, which in itself was delayed, already sounds pretty good, so I hope the extra time for co-op will be worth the wait – even that means I can not run through Zeta Halo with a friend on December 8th.