Canberra is home to most video players, according to the Interactive Games and Entertainment Association survey | Canberra Times

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Canberra is home to many things – Kingsley’s Chicken, Belconnen Owl and apparently the highest number of players. More than 67 percent of ACT’s population play video games – the highest percentage in the country – according to a report by the Interactive Games and Entertainment Association and Bond University. The report, now in its ninth iteration, explores the habits of video gamers and the overall landscape. So what is it about Canberra that attracts so many players? “It was only when we got the results that we realized what a much higher percentage was in Canberra,” says Ron Curry, CEO of the Interactive Games and Entertainment Association. “I think the fact that Canberra is a relatively mobile city with a lot of public employees who tend to be a transient population has had a big impact.” And when we made the report, it was under COVID , and there are a lot of officials in Canberra who were able to stay home and had a lot of time to dedicate to games. “The pandemic and especially shutdowns, so video games become an important source of not only entertainment but also a means of connection, communication and social interaction between friends and family.Read MORE: The report showed that more than 75 per cent of Australians who played video games used them to connect with others during the pandemic.And almost a quarter of participants said, that they used in-game tools to communicate with others during the pandemic. For others, it was a means of getting in touch with their family. “We know that many older people are introduced to video games through their mobile devices … and they learn to come unique with their family ilyer that way, “Curry says. “We had a couple of interesting stories and tales through our research on grandparents that through lockdown suited the grandchildren more often. We found that while the kids were playing games, they wanted to bring their grandparents into it and introduce them to games.” Now, it might not have been Call of Duty or FIFA – it may have been Words With Friends or Scrabble or Bejeweled – but it was a way to connect. “Curry adds that for this and other reasons, video games were an opportunity to help mental health, especially during the pandemic.The study showed that people turned to video games because they inspired creativity, whether it was because they made games themselves or they were creative in another medium.There are also cases where video games can help In real-world situations, for example, there is a case where a video game has helped people with cochlear implants – which can make it frustrating to listen to music – develop a different understanding of music. “Cochlear commissioned the game, which taught people learning to appreciate music again, “says Curry.” As a music lover, not being able to appreciate music would kill me and realize that there is a game that can help you regain your appreciation is ma gi. “Our journalists work hard to deliver local, up-to-date news to the community. Here’s how you can continue to access our trusted content:

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